That, my friends, is the trailer for “Getting Buckets,” the new mobile video game Baron Davis has helped produce. And by helped I don’t mean “sat at a laptop and pounded out code” I mean more like he tried to do the big picture stuff. He’s an idea man.
But he was in on this from the ground floor. SLAM spoke to him and the game designer about it.
Adds (game designer Sean) O’Brien: “The first vision that Baron had was to create something accessible. He didn’t want to do a simulation game where there are a lot of controls that you have to try to master. He wanted casual fans to be able to pick up their iPhone or iPad or iPod Touch and just be able to play and interact with the athlete. And we really felt there was an opening in mobile gaming.”
The goal of the game, which was designed as a 3-D, “endless-runner,” is for users to collects as many “buckets” as they can while dribbling through the game’s different levels (East Coast, West Coast, South Beach and Hoosier Country) with whichever basketball player they choose to play with. The athletes—Steve Nash, Rajon Rondo, Brandon Jennings and Candace Parker—were all handpicked, and recruited by Davis. Social media savvy and on-the-court creativity were the required credentials.